math/big.Float.neg (field)

87 uses

	math/big (current package)
		float.go#L70: 	neg  bool
		float.go#L172: 			z.acc = makeAcc(z.neg)
		float.go#L247: 	if x.neg {
		float.go#L287: 		z.acc = makeAcc(z.neg)
		float.go#L294: 		z.acc = makeAcc(!z.neg)
		float.go#L337: 	return x.neg
		float.go#L455: 			inc = z.neg
		float.go#L465: 			inc = !z.neg
		float.go#L473: 		z.acc = makeAcc(inc != z.neg)
		float.go#L507: 	z.neg = neg
		float.go#L554: 	z.neg = math.Signbit(x) // handle -0, -Inf correctly
		float.go#L603: 	z.neg = x.neg
		float.go#L638: 	z.neg = signbit
		float.go#L655: 		z.neg = x.neg
		float.go#L681: 		z.neg = x.neg
		float.go#L742: 		if x.neg {
		float.go#L766: 		if x.neg {
		float.go#L788: 		acc := makeAcc(x.neg)
		float.go#L799: 			if x.neg {
		float.go#L807: 		if x.neg {
		float.go#L821: 		if x.neg {
		float.go#L874: 				if x.neg {
		float.go#L884: 				if x.neg {
		float.go#L903: 			if x.neg {
		float.go#L912: 		if x.neg {
		float.go#L934: 		if x.neg {
		float.go#L941: 		if x.neg {
		float.go#L994: 				if x.neg {
		float.go#L1004: 				if x.neg {
		float.go#L1023: 			if x.neg {
		float.go#L1032: 		if x.neg {
		float.go#L1054: 		if x.neg {
		float.go#L1061: 		if x.neg {
		float.go#L1088: 		acc := makeAcc(x.neg)
		float.go#L1106: 		z.neg = x.neg
		float.go#L1121: 		return nil, makeAcc(x.neg)
		float.go#L1146: 		z.a.neg = x.neg
		float.go#L1168: 		return nil, makeAcc(x.neg)
		float.go#L1178: 	z.neg = false
		float.go#L1186: 	z.neg = !z.neg
		float.go#L1302: 		z.neg = false
		float.go#L1461: 		yneg := y.neg
		float.go#L1463: 		z.neg = x.neg
		float.go#L1464: 		if x.neg == yneg {
		float.go#L1474: 				z.neg = !z.neg
		float.go#L1479: 			z.neg = true
		float.go#L1484: 	if x.form == inf && y.form == inf && x.neg != y.neg {
		float.go#L1490: 		z.neg = false
		float.go#L1498: 		z.neg = x.neg && y.neg // -0 + -0 == -0
		float.go#L1529: 		yneg := y.neg
		float.go#L1530: 		z.neg = x.neg
		float.go#L1531: 		if x.neg != yneg {
		float.go#L1541: 				z.neg = !z.neg
		float.go#L1546: 			z.neg = true
		float.go#L1551: 	if x.form == inf && y.form == inf && x.neg == y.neg {
		float.go#L1557: 		z.neg = false
		float.go#L1565: 		z.neg = x.neg && !y.neg // -0 - +0 == -0
		float.go#L1594: 	z.neg = x.neg != y.neg
		float.go#L1608: 		z.neg = false
		float.go#L1639: 	z.neg = x.neg != y.neg
		float.go#L1653: 		z.neg = false
		float.go#L1721: 	if x.neg {
		floatconv.go#L43: 	z.neg, err = scanSign(r)
		floatmarsh.go#L46: 	if x.neg {
		floatmarsh.go#L82: 	z.neg = b&1 != 0
		ftoa.go#L65: 	if x.neg {
		ftoa.go#L71: 		if !x.neg {
		ftoa.go#L163: 	if x.neg {
		sqrt.go#L51: 		z.neg = x.neg // IEEE754-2008 requires √±0 = ±0